Photo by cottonbro studio: https://www.pexels.com/photo/group-of-people-sitting-on-chair-on-stage-6896179/
Generative AI continues to make advances. And whilst its capabilities can be overhyped,…
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This blog is a continuation of an earlier Kluwer post ‘Getting paid to play? Copyright, contract, and the rewards for UGC’ and is based on the findings of the You…
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Users are increasingly prolonging the lifespan and value of a video game past its initial release date through user-generated content (UGC). The little-understood…
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Introduction
When we launched the Copyright Evidence Portal, our ambition was no less than to create a catalogue of all existing empirical studies about copyright. This ambition,…
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Interest in eSports (‘electronic sports’ or competitive video gaming) has accelerated during the COVID-19 pandemic. With many traditional face-to-face sports…